                     FRENZY - DEFENSE OF ICELAND
                             (GIUKBIT4) 


George Bitterink looked up as the G2 entered the office. From the
look on his face the intelligence officer had some bad news.

"Sir", the G2 said, "We have reports that the Soviets are moving an
invasion force to Iceland. Intelligence confirms 2 battle groups:
one carrier with offensive ships and a second with the amphibs."

Bitterink knew he was in deep kimchee. His carrier group was deep
in southern Norwegian waters and there were missile boats blocking
the exit. His fighter force in Iceland was not sufficient to handle
the invasion force; hell, they could barely keep the bombers from 
destroying the airbase. His surface group near Iceland was
outgunned and was sure to be lost.

The Admiral dismissed to G2 and looked at his papers. "Well", he
thought, "If I get very lucky I can hurt the Bear good this time.
I'll lose the surface group at Iceland and probably the carrier
group, but I can reduce the bomber force and kill a lot of their
capital ships." A smile lit Bitterink's face. He knew that there
were two carrier groups on the way from the U.S. and if he could
just hold out he could launch Bitterink's revenge.
 

                          NOTE TO PLAYERS

You have to sink the amphib force to survive this scenario. A win
would be to sink 11 capital ships and the amphib force. The problem
is that nothing will save Iceland: Soviet paratroopers are already on
the island and are on the move. What is possible is to reduce the
Soviet force and make the retaking of Iceland an easier task. Should you fail totally, the invasion force will be heading for England next.

                              HINTS

Get your fighters in the air: the enemy will come from all
directions. Defend your carrier: if you lose that you will be
helpless. Patience and careful management of your resources will
allow you to retain some sanity. 

Have a good time.......   The Old Master HSWBBS # 468 @7851


